Frequently Asked Questions
- To provide an open, affordable VR eye tracker for Social games like VRChat as well as provide an open eye tracking platform for utilities and beyond.
- Any headset that the hardware can fit in with community mounts or a mount you design.
- Currently, a camera is mounted inside the headset for each eye. The camera streams through WiFi or USB to a PC client which processes and sends eye tracking data to an OSC endpoint ex VRChat.
- The goal is eye tracking with eye openness, pupil dilation and more ready to go with little user config. A slightly further aspiration of this project is some form of foveated rendering because it's cool and any small performance increase in VR is welcome.
- When it's done 😉 I have a semi busy life so development may slow and speed up inconsistently.
- This project has safety in mind. If you do all of the safety measures that we put into place and visually test the amount of IR light you will be fine.
- Please see the parts list for a cost estimation.
- Check out the VR Chat Face Tracking wiki. We support VRC Native ET, as well as VRCFT v1/v2 params.
- Checkout our build guides on this site for specific information, hardware may change and evolve over time.
- All of our documentation is located on this website, all future documentation will be found here as well. Our Discord provides additional details and a place to ask questions.
EyeTrackVR Docs